Global Audio CODEC Market Report 2023: Sector to Reach $8.1 Billion by 2028 at a CAGR of 4%

PR Newswire
Saturday, April 1, 2023 at 12:15am UTC

Global Audio CODEC Market Report 2023: Sector to Reach $8.1 Billion by 2028 at a CAGR of 4%

PR Newswire

DUBLIN, March 31, 2023 /PRNewswire/ -- The "Audio CODEC Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028" report has been added to's offering.

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The global audio CODEC market size reached US$ 6.4 Billion in 2022. Looking forward, the analyst expects the market to reach US$ 8.1 Billion by 2028, exhibiting a CAGR of 4% during 2022-2028.

Companies Mentioned

  • Analog Devices Inc.
  • Barix
  • Cirrus Logic Inc.
  • DSP Group Inc.
  • Qualcomm Inc.
  • Realtek Semiconductor Corp.
  • Rohm Co. Ltd
  • STMicroelectronics
  • Texas Instruments Inc

Audio coder-decoder (CODEC) is an integrated circuit (IC) and computer-based application that compresses and decomposes data stream and digital acoustic signals. Its software-based system implements a range of algorithms that are used for encoding, decoding, and compressing data.

It also exhibits the capability of both analog-to-digital converter (ADC) and digital-to-analog converter (DAC). Audio CODEC aids in reducing the audio file size without affecting the data quality and storing high-quality audio signals while utilizing minimum storage space.

Along with this, it has easy multichannel interfacing properties, enables low noise distortion, and eliminates the bandwidth required to transmit acoustic signals. Based on these properties, audio CODEC finds extensive applications in automotive infotainment systems, soundbars, home theaters, and consumer electronic devices to offer an immersive experience.

The increasing proliferation of internet users, the rising need for various consumer electronics, such as computers, phones, and tablets, and the emergence of the Internet of Things (IoT)-enabled communication devices are primarily driving the Audio CODEC market growth. In line with this, the extensive utilization of several wearable smartwatches, miniaturized electronic devices, wireless headphones, and headsets for entertainment purposes, especially during the COVID-19 pandemic, is supplementing the product demand across the globe.

Additionally, the ongoing construction of smart homes equipped with home theaters to watch over-the-top (OTT) series and stream high-definition (HD) music has intensified the widespread adoption of audio CODEC across the residential sector, which is acting as another growth-inducing factor.

Moreover, the shifting consumer inclination toward premium automobiles with advanced features has augmented the incorporation of audio CODEC in wireless infotainment systems, which, in turn, is supporting the market growth. Apart from this, the growing demand for virtual reality (VR) integrated gaming consoles with high-quality audio and the continual launch of multiple product variants with enhanced features by key players are creating a positive outlook for the market.

Key Questions Answered in This Report
1. What was the size of the global audio CODEC market in 2022?
2. What is the expected growth rate of the global audio CODEC market during 2023-2028?
3. What are the key factors driving the global audio CODEC market?
4. What has been the impact of COVID-19 on the global audio CODEC market?
5. What is the breakup of the global audio CODEC market based on the function?
6. What is the breakup of the global audio CODEC market based on the component?
7. What is the breakup of the global audio CODEC market based on the end use?
8. What are the key regions in the global audio CODEC market?
9. Who are the key players/companies in the global audio CODEC market?

Key Topics Covered:

1 Preface

2 Scope and Methodology

3 Executive Summary

4 Introduction
4.1 Overview
4.2 Key Industry Trends

5 Global Audio CODEC Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 Market Breakup by Function
6.1 With DSP
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Without DSP
6.2.1 Market Trends
6.2.2 Market Forecast

7 Market Breakup by Component
7.1 Hardware
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Software
7.2.1 Market Trends
7.2.2 Market Forecast

8 Market Breakup by End Use
8.1 Computer
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Phones
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 Tablets
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 Over-Ear Headphones
8.4.1 Market Trends
8.4.2 Market Forecast
8.5 TWS
8.5.1 Market Trends
8.5.2 Market Forecast
8.6 Home Entertainment
8.6.1 Market Trends
8.6.2 Market Forecast
8.7 Commercial
8.7.1 Market Trends
8.7.2 Market Forecast
8.8 Automotive
8.8.1 Market Trends
8.8.2 Market Forecast
8.9 Portable
8.9.1 Market Trends
8.9.2 Market Forecast
8.10 Smart Home
8.10.1 Market Trends
8.10.2 Market Forecast
8.11 IoT
8.11.1 Market Trends
8.11.2 Market Forecast
8.12 Wearable
8.12.1 Market Trends
8.12.2 Market Forecast
8.13 AR/VR
8.13.1 Market Trends
8.13.2 Market Forecast

9 Market Breakup by Region

10 SWOT Analysis

11 Value Chain Analysis

12 Porters Five Forces Analysis

13 Price Analysis

14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players

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